![]() ![]() You need to manually select where to spawn the objects. The same goes for object spawning with world creator. World creator does not have the same automated functionality as Gaia to apply textures to your terrains. ![]() You can add your textures to multiple layers and then change the blend settings till you get the desired result. World creator uses layers to apply textures. This is what I personally like about Gaia, it has automated most of the tedious tasks for us. For example, if you spawn grass Gaia will try to avoid grass below your houses and trees already spawned. Gaia is pre-programmed with algorithms to avoid spawners in unwanted areas. You can just select the type of spawner and hit spawn, you can see Gaia do the magic for you. In Gaia adding texture and spawner like trees, grass and villages can be done with a click of the button. Initial Terrain in World Creator Adding Texture in Gaia vs World Creator You can also combine two or more stamps to get the terrain of your requirement. The stamper is where you can add mountains, planes, rivers, and must more to the terrain. In the beginning, Gaia opens a manager which creates a basic terrain for you and shows you the stamper. You can select the type of gameobjects, spawners that you want in your terrain and let Gaia do the placement for you. Gaia is more of a procedural generation tool than a manual terrain creator. Initial Terrain creation: Gaia vs world creator Gaia manager and Stamper If you are looking for a standalone tool then you can check out our comparison of World Creator vs World machine Vs Gaea. In this post, we will see the pros and cons of Gaia vs World creator to help you select the right one. In Unity, Gaia and World creator are some of the top terrain tools used to make terrains. Terrain creation is not an easy process, one needs to generate heightmap, paint textures, place objects, and many other aspects to make a complete terrain. A good-looking terrain can change the game’s aesthetic look and increase player engagement. Honestly I'm less interested in sweeping distant vistas and more interested in more intimate, local scenery.Creating terrains is one of the important jobs in game development. It seems to mostly be pretty stark landscapes, though. But it does seem like Terragen is on sale. ![]() And there's not a lot of recent reviews out there. I dunno if I'm trained or it's more dA -artist-friendly or just plain better. The problem is everytime I click on a pretty CG landscape on dA it's almost always Vue. But meanwhile I'm trying to find out more about how Terragen compares. If they bring it up soon and have a Big Makeup Sale that'd do a lot to offset the squeamishness. Looks nice, but not sure how it compares to the other two. There's World Creator (similar pricing to the other two) as well. I would think seriously about Terragen were it not for it's node system - I have a mental block against nodes I think ever since fighting with Poser's material room ). Do you have one? Do you know about them? Can you tell me if I should wait and hope Vue returns (maybe with an apology discount hmmm) or if I should send my money elsewhere?Įxactly the same here! LOL First I thought maybe it was an omen ) The longer the sites are down tho, the more it makes one "squeamish" about buying it, I must say. Somebody out there mentioned something called Terragen and I think there's a few other Pretty Landscape Makers out there. So I was all set to buy myself Vue as a Christmas present and the site went down. ![]()
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