![]() ![]() ![]() Traits/Enchants are Divines/Stamina on all armor pieces, Precise/Weapon Damage on Dagger (Main Hand), Sharpened on Mace (Off Hand)(Crushing) and Bow (2nd Weapon)(Maelstrom Enchant) and Robust on the three Jewelry pieces with Weapon Damage on Neck & one Ring and Reduce Stamina Cost on the other ring. Chart suggesting Night Mother's Gaze on Helmet, Main Hand and Off Hand Maelstrom on Bow Hunding's Rage on Chest, Waist, Feet, Hands and Legs Molag Kena on Shoulder Agility/Robust on Jewelry. Going 7 Medium is an option as well, especially if you dont have a racial bonus to boost Stamina. I like running 5/1/1 because I benefit more from the extra Stats I get as an Imperial. I personally have all 3 sets to swap around. Either way, the difference is small so you will get good results with any setup. There are situations where one setup is better than the other and in other sitatuions, it’s the other way round. I fond the following setup to work best in general. GEAR There is a discussion going on if you should use 5pc Hundings, Night Mother’s Gaze or Twice Born Star. But there are very good passive stars which require to put points into specific constellations like “Synergizer” in the Lover constellation. Template for 501 CP Green – The Tower: 100 Warlord // The Lover: 53 Mooncalf // The Shadow: 14 Tumbling Red – Lady: 53 Hardy, 53 Elemental Def, 20 Thick Skinned // Steed: 13 Block Expertise, 5 Spell Shield, 5 Medium Armor Focus // Lord: 18 Quick Recovery Blue – The Ritual: 100 Mighty, 61 Precise Strikes, 5 Thaumaturge, 1 Piercing In general, Mighty, Warlord and the damage reduction stars from the Lady are the most “rewarding” things to put points in. CHAMPION POINTS Every Champion Point you spend gives you extra stats (Red= HP, Green = Stamina, Blue = Magicka). Just be aware that if you want to squeeze out the last bit of DPS, you’ll have to have those Potions available. This is quite expensive for many players, so I will also show you ways to play without constant potion usage and save some money in situations where you don’t have to give 100%. I use this potions for all Trials including Maelstrom Arena. almost 100% uptime) or you use a V15 Potion for the complete duration. ![]() That way, a V10 Potion gives you 44,2s duration with a 45s cooldown (aka. To get 100% Portion uptime, you have to skill the “Medicinal Use” passive in Alchemy. Calculation Example: My Crit Chance without Thief: 62,4% My Crit Damage Modifier without Shadow: 50% Base + 10% Hemorrhage + 12% Beast Trap + 18% Precise Strikes = 90% Potions The main DPS setup of this build uses Potions (Panacea of Weapon Power) to get the Major Brutality (20% Weapon Damage), Major Savagery (10% Weapon Crit) and 20% Stamina Regeneration all the time without having to use Evil Hunter, Drain Life, Flying Blade or Momentum. For more details about that, read the tread of with tons of awesome Maths. If that Value is at least 10% greater than your current Crit Chance, use Thief. Your Crit Damage Modifier is 50% + 10% Hemorrhage + x% from Precise Strikes + 12% Beast Trap. MUNDUS STONE If your Crit Damage Modifier is at least ~10% greater than your Critical Chance without any Mundus Stone, use the Thief. In 12 player content, Weapon Crit is extra benefical due to Aggressive Warhorn. The biggest factor for your DPS still is your amount of Weapon Damage, but in general, I like to balance Weapon Damage, Stamina and Weapon Crit Chance because all those stats have diminishing returns when stacked. The cheapest way to get extra HP is to allocate your Attribute Points in a way that gives you exactly the amount of HP you need. I put all Attribute Points in Stamina and every piece of Armor I wear is enchanted with +Stamina, but I’m Imperial and while I’m writing this, I’m at 501 Champion Points. I use a blue VR15 food (Braised Rabbit With Spring Vegetables) that provides Stamina and HP. It’s always okay to get some extra defence IF REQUIRED because dead DPS is shitty DPS. If you have a low amount of Champion Points and not that much spend in those damage mitigation passives from the Lady, I’d suggest going a bit higher up to 19k. Haste and Death Stroke from Assassination line are amazing skills as is Assassin’s Blades’ Mark Target! ****** From: Stats I think you should not get lower than 18000 HP. Some of the best Siphoning skills for a great Nightblade DPS build are Strife, Drain Power, Soul Shred and Agony. Nightblades can first use abilities from the Siphon line to damage and weaken enemies before using Assassin abilities to finish the job. From: Nightblade DPS Builds The Assassin and Siphon skill lines will be the source of a DPS Nightblade’s damage. ![]()
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